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JKL
JKL is a rhythm RPG action based game, featuring our main character: Lucy. Lucy is a member of a recently rising-in-fame, pop punk band. While on tour, they happen to get hit by their tour bus and fall into a coma from the injuries. The events of the game takes place inside this coma state, in a world that is parallel to the real one. Lucy has foggy memory and no recollection of what had transpired. In this process of recollecting their memories, Lucy meets 3 bosses that they must successfully defeat with music. Each time they defeat a boss, a memory of the incident comes back. Once they defeat all the bosses, they will wake up from their coma and discover who had killed them.
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My thesis was done with three of my peers, (Roann Cordova, Justine Magbitang, and Yannan Ma), each designing different aspects of our goal: a rhythm game. My personal goal was to further reach an understanding of visual development in game design within a confined time limit. I was to create concept art, to sculpting these objects/3D Model them with Maya, paint custom textures using UV unwrap, and finally rigging.
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Softwares used:
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Photoshop
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Medibang Paint
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Nomad Sculpt
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Maya
Lucy character design with colour palettes

Guitar Prop Design

Boss1 Possible Character Designs

Environment Prop Designs

Location Design (Gas Station)

Location Design (Subway Station)

Combo Splash Art 1

Combo Splash Art 2

Lucy 3D Model

Guitar 3D Model

Boss 3D Model

Props 3D Model

Gas Station 3D Model

Subway Station 3D Model

Game Demo
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