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JKL

JKL is a rhythm RPG action based game, featuring our main character: Lucy. Lucy is a member of a recently rising-in-fame, pop punk band. While on tour, they happen to get hit by their tour bus and fall into a coma from the injuries. The events of the game takes place inside this coma state, in a world that is parallel to the real one. Lucy has foggy memory and no recollection of what had transpired. In this process of recollecting their memories, Lucy meets 3 bosses that they must successfully defeat with music. Each time they defeat a boss, a memory of the incident comes back. Once they defeat all the bosses, they will wake up from their coma and discover who had killed them. 
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My thesis was done with three of my peers, (Roann Cordova, Justine Magbitang, and Yannan Ma), each designing different aspects of our goal: a rhythm game. My personal goal was to further reach an understanding of visual development in game design within a confined time limit. I was to create concept art, to sculpting these objects/3D Model them with Maya, paint custom textures using UV unwrap, and finally rigging.
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Softwares used:

  • Photoshop

  • Medibang Paint

  • Nomad Sculpt

  • Maya

Lucy character design with colour palettes

Lucy.png

Guitar Prop Design

guitar.png

Boss1 Possible Character Designs

concept art Tour Bus.png

Environment Prop Designs

prop design.PNG

Location Design (Gas Station)

gas station.PNG

Location Design (Subway Station)

subway station.PNG

Combo Splash Art 1

splashArtHeavyAttack.PNG

Combo Splash Art 2

splashArtDefense.PNG

Lucy 3D Model

lucy.jpg

Guitar 3D Model

guitarToon.jpg

Boss 3D Model

tourbus.jpg

Props 3D Model

props.jpg

Gas Station 3D Model

gas station.jpg

Subway Station 3D Model

subway station.jpg

Game Demo

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