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JKL

JKL is a rhythm RPG action based game, featuring our main character: Lucy. Lucy is a member of a recently rising-in-fame, pop punk band. While on tour, they happen to get hit by their tour bus and fall into a coma from the injuries. The events of the game takes place inside this coma state, in a world that is parallel to the real one. Lucy has foggy memory and no recollection of what had transpired. In this process of recollecting their memories, Lucy meets 3 bosses that they must successfully defeat with music. Each time they defeat a boss, a memory of the incident comes back. Once they defeat all the bosses, they will wake up from their coma and discover who had killed them. 
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My thesis was done with three of my peers, (Roann Cordova, Justine Magbitang, and Yannan Ma), each designing different aspects of our goal: a rhythm game. My personal goal was to further reach an understanding of visual development in game design within a confined time limit. I was the Art Director and made concept art, sculpted/3D Modelled, painted custom textures using UV unwrap, and rigged.

 

Concept Art

Concept art was for visual direction of game: bold comic book, punk grunge, old fighter game

3D Models

3D Models and Sculpts before I custom painted the textures to imitate the concept art style I did. Then rigged the character and implemented it into game.

Game Demo

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